About The Game
Marvel vs. Capcom: Infinite is a fighting video game developed and published by Capcom. It is the sixth main entry in the Marvel vs. Capcom series of crossover games. Like previous installments, players control characters from both the Marvel Comics and Capcom universes to compete in tag team battles. Infinite features two-on-two fights, as opposed to the three-on-three format used in its preceding titles. The series' character assist moves have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos. It also introduces a new gameplay mechanic in the form of the Infinity Stones, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.
Infinite was announced during Sony's PlayStation Experience event in December 2016. Capcom initially lost the use of the Marvel license in 2012, after The Walt Disney Company decided to focus on self-publishing its own gaming titles; however, Capcom was able to reacquire the license after Disney dissolved its console publishing division. Infinite was designed to be more accessible than previous Marvel vs. Capcom games, resulting in several changes to the series' traditional mechanics. The game also features a larger emphasis on storytelling, with the series' first cinematic story mode. The plot follows the heroes of the Marvel and Capcom universes, who must work together to save their merged worlds against a new threat, Ultron Sigma.Infinite was released in September 2017 for PlayStation 4, Xbox One, and Microsoft Windows. The game received mixed reviews; critics praised its new gameplay elements, but criticized its presentation, particularly its art direction, and character roster. The game also underperformed commercially. Capcom originally expected the game to sell two million units; however, it missed its sales target, selling approximately one million copies by the end of December 2017.
Like its predecessors, Marvel vs. Capcom: Infinite is a 2D fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics and Capcom universes. Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar. Infinite features two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to use traditional call-in assist attacks from off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system. Players can immediately switch between their team members at any point, even while mid-air or during attack animations. This provides players with the abilities to create their own offensive or defensive assists through the tag system and form continuous combos between their two characters.As with previous Marvel vs. Capcom titles, players will charge their "Hyper Combo Gauge" as their characters deal or receive damage during the fight. Players can then expend the accrued meter from their Hyper Combo Gauge to perform "Hyper Combos", cinematic attacks which deal larger amounts of damage to the opponent. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them. This provides players with the opportunity to counterattack and free the character trapped in the enemy's combo. The Hyper Combo Gauge in Infinite is limited to four bars of meter, as opposed to the five-bar maximum used in Marvel vs. Capcom 2 and 3.Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers. To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.
System Requirements
OS:-Windows 7, 8, 10 [64 bit]
Processor:-Intel Core i3-4160 @ 3.60GHz
Memory:-6GB RAM
Graphics Card:-NVidia GeForce GTX 480 [1.5GB VRAM]
Hard Disk:-60GB Space
Screenshots of The Game
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